﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "Charge", menuName = "gameplay/skills/Charge")]
public class Charge : Skill
{
    
    public override void Cast()
    {
        base.Cast();
        TargetChooser.ChooseCharacter(user);
    }

    public override void Effect()
    {
        base.Effect();
        ChargeBuff  chargeBuff = new ChargeBuff();
        chargeBuff.fightSystem = this.fightSystem;
        target.GetBuff(chargeBuff);
    }

    public override int GetSkillDamage()
    {
        throw new System.NotImplementedException();
    }
}
